The Outer Worlds 2 stands out for its deep reactivity and willingness to poke fun at players’ actions. The game frequently responds to the player's behavior, whether it's choosing unusual paths or making questionable decisions.
One reviewer noted that simple actions in early missions could later yield unexpected consequences, and even minor habits—like jumping off ledges instead of using stairs—earn comments from crewmates. The game seems constantly aware of what the player is doing.
Reddit user Glorf_Warlock discovered that the game directly addresses your character's state of undress. Several non-playable characters, including Niles, de Vries, and Kaur, have dialogue acknowledging the lack of clothing, showing just how detailed the reactive system is.
“Niles was pretty flustered to greet me when I was in nothing but my underwear — and de Vries was not happy to have to debrief me in my briefs.”
Later in the campaign, however, players who repeated this stunt found that NPCs largely ignored it. By that stage, other priorities seem to take over, and everyone is focused on missions rather than your outfit—or lack thereof.
The Outer Worlds 2 humorously rewards curiosity with tailored dialogue, even when players test boundaries by stripping down mid-game.